Getting people interested in your game before it's released gets you more sales than damn near any amount of money spent post release. Using a platform with less than 10% of the activity of kickstarter is a death sentence. Every unique person who crowdfunds a game is a chance at advertising that actually pays you. The long and short of it is using anything other than kickstarter to crowdfund a game is shooting yourself in the foot. I've posted a chart about this regarding this issue on the deadfire sub shortly after release. Deadfire had half the number of backers as Pillars 1 and it sold half as well. If you track backers on crowdfunding platforms you can get a very good idea on how many units it will sell. No man, it was the prerelease marketing that killed it.
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